Stats on Stats! Stats on Stats! Gold - Rarity
- Gold
- Tier
- T1
- Win Rate
- 55.47%
- Pick Rate
- 4.41%
- Games
- 539
Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. View augment details | Gold | T1 | 55.47% | 4.41% | 539 |
Snowball Upgrade Snowball Upgrade Gold - Rarity
- Gold
- Tier
- T2
- Win Rate
- 53.47%
- Pick Rate
- 4.96%
- Games
- 606
Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . View augment details | Gold | T1 | 53.47% | 4.96% | 606 |
Snowball Roulette Snowball Roulette Gold - Rarity
- Gold
- Tier
- T3
- Win Rate
- 53.46%
- Pick Rate
- 3.90%
- Games
- 477
Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . View augment details | Gold | T1 | 53.46% | 3.90% | 477 |
Witchful Thinking Witchful Thinking Silver - Rarity
- Silver
- Tier
- T1
- Win Rate
- 52.11%
- Pick Rate
- 4.07%
- Games
- 497
Grants 20 – 80 (based on level) ability power . View augment details | Silver | T1 | 52.11% | 4.07% | 497 |
Infernal Conduit Infernal Conduit Prismatic - Rarity
- Prismatic
- Tier
- T1
- Win Rate
- 51.60%
- Pick Rate
- 4.60%
- Games
- 562
Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target. View augment details | Prismatic | T1 | 51.60% | 4.60% | 562 |
Pinball Pinball Gold - Rarity
- Gold
- Tier
- T3
- Win Rate
- 51.50%
- Pick Rate
- 4.37%
- Games
- 534
Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . View augment details | Gold | T1 | 51.50% | 4.37% | 534 |
From Beginning to End From Beginning to End Gold - Rarity
- Gold
- Tier
- T1
- Win Rate
- 51.40%
- Pick Rate
- 4.98%
- Games
- 609
Gain the Dark Harvest and First Strike keystone runes. View augment details | Gold | T1 | 51.40% | 4.98% | 609 |
Transmute: Prismatic Transmute: Prismatic Gold - Rarity
- Gold
- Tier
- T1
- Win Rate
- 51.09%
- Pick Rate
- 7.88%
- Games
- 963
Gain one random Prismatic augment, excluding the other two offerings in your current assortment. View augment details | Gold | T1 | 51.09% | 7.88% | 963 |
Overflow Overflow Gold - Rarity
- Gold
- Tier
- T2
- Win Rate
- 50.13%
- Pick Rate
- 6.55%
- Games
- 800
Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding . View augment details | Gold | T1 | 50.13% | 6.55% | 800 |
Grandma's Chili Oil Grandma's Chili Oil Gold - Rarity
- Gold
- Tier
- T1
- Win Rate
- 50.09%
- Pick Rate
- 8.64%
- Games
- 1,056
Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing. View augment details | Gold | T1 | 50.09% | 8.64% | 1,056 |
ADAPt ADAPt Silver - Rarity
- Silver
- Tier
- T1
- Win Rate
- 50.00%
- Pick Rate
- 4.57%
- Games
- 558
Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% . View augment details | Silver | T1 | 50.00% | 4.57% | 558 |
Void Rift Void Rift Prismatic - Rarity
- Prismatic
- Tier
- T1
- Win Rate
- 49.68%
- Pick Rate
- 5.06%
- Games
- 618
Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second. View augment details | Prismatic | T1 | 49.68% | 5.06% | 618 |