Shrink Engine Shrink Engine Gold - Rarity
- Gold
- Tier
- T1
- Win Rate
- 49.29%
- Pick Rate
- 4.79%
- Games
- 1,205
Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks). View augment details | Gold | T1 | 49.29% | 4.79% | 1,205 |
Upgrade Thornmail Upgrade Thornmail Silver - Rarity
- Silver
- Tier
- T3
- Win Rate
- 48.38%
- Pick Rate
- 4.18%
- Games
- 1,052
Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions. View augment details | Silver | T1 | 48.38% | 4.18% | 1,052 |
Quest: Icathia's Fall Quest: Icathia's Fall Prismatic - Rarity
- Prismatic
- Tier
- T3
- Win Rate
- 48.31%
- Pick Rate
- 5.17%
- Games
- 1,300
Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources. View augment details | Prismatic | T1 | 48.31% | 5.17% | 1,300 |
Sonata Sonata Gold - Rarity
- Gold
- Tier
- T3
- Win Rate
- 47.90%
- Pick Rate
- 7.27%
- Games
- 1,829
Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds. View augment details | Gold | T1 | 47.90% | 7.27% | 1,829 |
Slap Around Slap Around Silver - Rarity
- Silver
- Tier
- T1
- Win Rate
- 47.79%
- Pick Rate
- 14.11%
- Games
- 3,549
Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death. View augment details | Silver | T1 | 47.79% | 14.11% | 3,549 |
Slow Cooker Slow Cooker Prismatic - Rarity
- Prismatic
- Tier
- T3
- Win Rate
- 47.57%
- Pick Rate
- 5.65%
- Games
- 1,421
Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application. View augment details | Prismatic | T1 | 47.57% | 5.65% | 1,421 |
Transmute: Prismatic Transmute: Prismatic Gold - Rarity
- Gold
- Tier
- T1
- Win Rate
- 47.47%
- Pick Rate
- 6.14%
- Games
- 1,544
Gain one random Prismatic augment, excluding the other two offerings in your current assortment. View augment details | Gold | T1 | 47.47% | 6.14% | 1,544 |
Soul Eater Soul Eater Gold - Rarity
- Gold
- Tier
- T1
- Win Rate
- 47.43%
- Pick Rate
- 17.82%
- Games
- 4,482
Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ). View augment details | Gold | T1 | 47.43% | 17.82% | 4,482 |
Tank Engine Tank Engine Gold - Rarity
- Gold
- Tier
- T1
- Win Rate
- 46.72%
- Pick Rate
- 16.96%
- Games
- 4,266
Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death. View augment details | Gold | T1 | 46.72% | 16.96% | 4,266 |
Dropkick Dropkick Prismatic - Rarity
- Prismatic
- Tier
- T2
- Win Rate
- 46.69%
- Pick Rate
- 6.49%
- Games
- 1,632
Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields . View augment details | Prismatic | T1 | 46.69% | 6.49% | 1,632 |
Heavy Hitter Heavy Hitter Silver - Rarity
- Silver
- Tier
- T2
- Win Rate
- 46.62%
- Pick Rate
- 7.81%
- Games
- 1,965
Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health . View augment details | Silver | T1 | 46.62% | 7.81% | 1,965 |
Grandma's Chili Oil Grandma's Chili Oil Gold - Rarity
- Gold
- Tier
- T1
- Win Rate
- 46.52%
- Pick Rate
- 6.29%
- Games
- 1,582
Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing. View augment details | Gold | T1 | 46.52% | 6.29% | 1,582 |