Hextech Mayhem ARAM rankings / builds / augments
Augment Details Gold T3 Patch 16.9
Pinball

Pinball

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

52.33%Win Rate
0.53%Pick Rate
T3Tier
50,389Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T250.60%0.67%17,86116.9
Stage2T350.71%0.51%13,65216.9
Stage3T350.33%0.48%12,63516.9
Stage4T349.39%0.43%9,77916.9
Stage5T558.57%0.28%7016.9

Best Champions

Best champions with this augment

Top synergy

How to Use

When to pick / When to skip

Decision guide

When to Pick It

Pinball is strongest when its stats and effect match your champion damage pattern, survivability needs, and teamfight role.

When to Skip It

Skip it when the team needs direct damage, engage, or defensive coverage more than this augment current payoff.

FAQ

What is Pinball's current win rate?

Pinball currently has a 52.33% win rate, 0.53% pick rate, and 50,389 games.

Which champions use Pinball best?

Pinball currently performs well with Nunu & Willump, Neeko, Udyr.

When should I pick Pinball?

Prioritize it when its effect matches your champion damage pattern, survivability needs, and teamfight role; reevaluate when your comp needs engage, defense, or steadier damage instead.