Champion Overview
Role / Current performance
A cosmic caretaker who travels between dimensions collecting magical chimes. His Cosmic Binding stuns enemies passing through zones, while his Tempered Fate ultimate places all enemies and allies in stasis, freezing them in time.
Recommended Build
Items / Win rate / Pick rate
Build Setup
16.8Core items
- Total Price
- 2,750
- Price
- 450
100 Ability Power 600 Mana 10 Ability HasteEchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Total Price
- 1,100
- Price
- 800
12 Magic Penetration 45 Move Speed
- Total Price
- 2,650
- Price
- 850
35% Attack Speed 25% Critical Strike Chance 4% Move SpeedSharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
- Total Price
- 2,750
- Price
- 450
100 Ability Power 600 Mana 10 Ability HasteEchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Total Price
- 2,650
- Price
- 850
35% Attack Speed 25% Critical Strike Chance 4% Move SpeedSharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
- Total Price
- 1,100
- Price
- 800
12 Magic Penetration 45 Move Speed
- Total Price
- 2,700
- Price
- 450
45 Attack Damage 30% Attack Speed 4% Move SpeedElectrosparkAttacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.Electroshock Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
- Total Price
- 2,750
- Price
- 450
100 Ability Power 600 Mana 10 Ability HasteEchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Total Price
- 1,100
- Price
- 800
12 Magic Penetration 45 Move Speed
Situational itemstop 12
- Total Price
- 2,750
- Price
- 450
100 Ability Power 600 Mana 10 Ability HasteEchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Total Price
- 2,650
- Price
- 850
35% Attack Speed 25% Critical Strike Chance 4% Move SpeedSharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
- Total Price
- 1,100
- Price
- 800
12 Magic Penetration 45 Move Speed
- Total Price
- 2,700
- Price
- 450
45 Attack Damage 30% Attack Speed 4% Move SpeedElectrosparkAttacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.Electroshock Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
- Total Price
- 2,900
- Price
- 250
100 Ability Power 4% Move Speed 10 Ability HasteSpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.
- Total Price
- 2,900
- Price
- 500
80 Ability Power 50% Attack Speed 15 Ability HasteIcathian BiteAttacks deal bonus magic damage On-Hit.
- Total Price
- 1,100
- Price
- 300
25% Attack Speed 45 Move Speed
- Total Price
- 2,800
- Price
- 800
90 Ability Power 15 Magic Penetration 6% Move SpeedStormraiderDealing 25% of a champion's maximum Health within 2.5s applies Squall to them.SquallAfter 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
- Total Price
- 3,500
- Price
- 1,100
130 Ability PowerMagical OpusIncreases your total Ability Power by 30%.
- Total Price
- 3,200
- Price
- 725
40 Attack Damage 25% Attack Speed 10% Life StealMist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.
- Total Price
- 3,000
- Price
- 1,025
30 Attack Damage 30 Ability Power 25% Attack SpeedWrathAttacks deal 30 bonus magic damage On-Hit.Seething StrikeAttacks grant 8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
- Total Price
- 3,200
- Price
- 900
110 Ability Power 15 Magic PenetrationCinderbloomMagic and true damage Critically Strikes enemies below 40% Health, dealing 20% increased damage.
Starting items
- Total Price
- 150
- Price
- 150
Active (2 charges)Restores 100 Health over 12 seconds. Refills upon visiting the shop.
- Total Price
- 1,200
- Price
- 250
40 Ability Power 300 Mana 10 Ability HasteEnlightenLevelling up restores 20% max Mana over 3 seconds.
- Total Price
- 600
- Price
- 100
20% Attack SpeedBullseyeDamaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.
- Total Price
- 775
- Price
- 425
15 Attack Damage 4% Move Speed
- Total Price
- 1,200
- Price
- 250
40 Ability Power 300 Mana 10 Ability HasteEnlightenLevelling up restores 20% max Mana over 3 seconds.
Core items
- Total Price
- 2,750
- Price
- 450
100 Ability Power 600 Mana 10 Ability HasteEchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Total Price
- 1,100
- Price
- 800
12 Magic Penetration 45 Move Speed
- Total Price
- 2,900
- Price
- 250
100 Ability Power 4% Move Speed 10 Ability HasteSpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.
- Total Price
- 2,750
- Price
- 450
100 Ability Power 600 Mana 10 Ability HasteEchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Total Price
- 2,900
- Price
- 250
100 Ability Power 4% Move Speed 10 Ability HasteSpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.
- Total Price
- 1,100
- Price
- 800
12 Magic Penetration 45 Move Speed
- Total Price
- 2,750
- Price
- 450
100 Ability Power 600 Mana 10 Ability HasteEchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Total Price
- 1,100
- Price
- 800
12 Magic Penetration 45 Move Speed
- Total Price
- 2,800
- Price
- 800
90 Ability Power 15 Magic Penetration 6% Move SpeedStormraiderDealing 25% of a champion's maximum Health within 2.5s applies Squall to them.SquallAfter 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
Situational itemstop 12
- Total Price
- 2,750
- Price
- 450
100 Ability Power 600 Mana 10 Ability HasteEchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Total Price
- 2,900
- Price
- 250
100 Ability Power 4% Move Speed 10 Ability HasteSpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.
- Total Price
- 1,100
- Price
- 800
12 Magic Penetration 45 Move Speed
- Total Price
- 2,650
- Price
- 850
35% Attack Speed 25% Critical Strike Chance 4% Move SpeedSharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
- Total Price
- 2,900
- Price
- 500
80 Ability Power 50% Attack Speed 15 Ability HasteIcathian BiteAttacks deal bonus magic damage On-Hit.
- Total Price
- 2,800
- Price
- 800
90 Ability Power 15 Magic Penetration 6% Move SpeedStormraiderDealing 25% of a champion's maximum Health within 2.5s applies Squall to them.SquallAfter 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
- Total Price
- 3,500
- Price
- 1,100
130 Ability PowerMagical OpusIncreases your total Ability Power by 30%.
- Total Price
- 3,200
- Price
- 900
110 Ability Power 15 Magic PenetrationCinderbloomMagic and true damage Critically Strikes enemies below 40% Health, dealing 20% increased damage.
- Total Price
- 1,100
- Price
- 300
25% Attack Speed 45 Move Speed
- Total Price
- 2,700
- Price
- 450
45 Attack Damage 30% Attack Speed 4% Move SpeedElectrosparkAttacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.Electroshock Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
- Total Price
- 2,850
- Price
- 400
75 Ability Power 350 Health 15 Ability HasteGrievous WoundsDealing magic damage to champions applies 40% Wounds for 3 seconds.
- Total Price
- 3,000
- Price
- 800
60 Ability Power 300 HealthTormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Starting items
- Total Price
- 150
- Price
- 150
Active (2 charges)Restores 100 Health over 12 seconds. Refills upon visiting the shop.
- Total Price
- 1,200
- Price
- 250
40 Ability Power 300 Mana 10 Ability HasteEnlightenLevelling up restores 20% max Mana over 3 seconds.
- Total Price
- 1,200
- Price
- 250
40 Ability Power 300 Mana 10 Ability HasteEnlightenLevelling up restores 20% max Mana over 3 seconds.
- Total Price
- 300
- Price
- 300
25 Move Speed
- Total Price
- 1,100
- Price
- 300
45 Ability PowerRevvedDamaging a champion deals bonus magic damage.
Core items
- Total Price
- 2,700
- Price
- 450
45 Attack Damage 30% Attack Speed 4% Move SpeedElectrosparkAttacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.Electroshock Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
- Total Price
- 1,100
- Price
- 300
25% Attack Speed 45 Move Speed
- Total Price
- 2,650
- Price
- 850
35% Attack Speed 25% Critical Strike Chance 4% Move SpeedSharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
- Total Price
- 2,700
- Price
- 450
45 Attack Damage 30% Attack Speed 4% Move SpeedElectrosparkAttacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.Electroshock Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
- Total Price
- 2,650
- Price
- 850
35% Attack Speed 25% Critical Strike Chance 4% Move SpeedSharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
- Total Price
- 1,100
- Price
- 300
25% Attack Speed 45 Move Speed
- Total Price
- 2,700
- Price
- 450
45 Attack Damage 30% Attack Speed 4% Move SpeedElectrosparkAttacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.Electroshock Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
- Total Price
- 1,100
- Price
- 300
25% Attack Speed 45 Move Speed
- Total Price
- 3,200
- Price
- 725
40 Attack Damage 25% Attack Speed 10% Life StealMist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.
Situational itemstop 12
- Total Price
- 2,700
- Price
- 450
45 Attack Damage 30% Attack Speed 4% Move SpeedElectrosparkAttacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.Electroshock Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
- Total Price
- 2,650
- Price
- 850
35% Attack Speed 25% Critical Strike Chance 4% Move SpeedSharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
- Total Price
- 1,100
- Price
- 300
25% Attack Speed 45 Move Speed
- Total Price
- 3,200
- Price
- 725
40 Attack Damage 25% Attack Speed 10% Life StealMist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.
- Total Price
- 3,000
- Price
- 325
45 Attack Damage 40% Attack Speed 4% Move SpeedBring It DownEvery third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
- Total Price
- 2,750
- Price
- 450
100 Ability Power 600 Mana 10 Ability HasteEchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Total Price
- 2,900
- Price
- 500
80 Ability Power 50% Attack Speed 15 Ability HasteIcathian BiteAttacks deal bonus magic damage On-Hit.
- Total Price
- 2,900
- Price
- 250
100 Ability Power 4% Move Speed 10 Ability HasteSpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.
- Total Price
- 1,250
- Price
- 550
20 Magic Resist 45 Move Speed 30% Tenacity
- Total Price
- 3,000
- Price
- 1,025
30 Attack Damage 30 Ability Power 25% Attack SpeedWrathAttacks deal 30 bonus magic damage On-Hit.Seething StrikeAttacks grant 8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
- Total Price
- 3,000
- Price
- 400
900 Health 100% Base Health RegenColossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.
- Total Price
- 1,100
- Price
- 800
12 Magic Penetration 45 Move Speed
Starting items
- Total Price
- 600
- Price
- 100
20% Attack SpeedBullseyeDamaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.
- Total Price
- 775
- Price
- 425
15 Attack Damage 4% Move Speed
- Total Price
- 150
- Price
- 150
Active (2 charges)Restores 100 Health over 12 seconds. Refills upon visiting the shop.
- Total Price
- 1,200
- Price
- 250
40 Ability Power 300 Mana 10 Ability HasteEnlightenLevelling up restores 20% max Mana over 3 seconds.
- Total Price
- 250
- Price
- 250
10% Attack Speed
- Total Price
- 1,100
- Price
- 300
25% Attack Speed 45 Move Speed
Core items
- Total Price
- 2,700
- Price
- 450
45 Attack Damage 30% Attack Speed 4% Move SpeedElectrosparkAttacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.Electroshock Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
- Total Price
- 1,100
- Price
- 300
25% Attack Speed 45 Move Speed
- Total Price
- 3,200
- Price
- 725
40 Attack Damage 25% Attack Speed 10% Life StealMist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.
- Total Price
- 2,700
- Price
- 450
45 Attack Damage 30% Attack Speed 4% Move SpeedElectrosparkAttacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.Electroshock Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
- Total Price
- 1,100
- Price
- 300
25% Attack Speed 45 Move Speed
- Total Price
- 2,650
- Price
- 850
35% Attack Speed 25% Critical Strike Chance 4% Move SpeedSharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
- Total Price
- 2,700
- Price
- 450
45 Attack Damage 30% Attack Speed 4% Move SpeedElectrosparkAttacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.Electroshock Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
- Total Price
- 1,100
- Price
- 300
25% Attack Speed 45 Move Speed
- Total Price
- 3,000
- Price
- 325
45 Attack Damage 40% Attack Speed 4% Move SpeedBring It DownEvery third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
Situational itemstop 12
- Total Price
- 1,100
- Price
- 300
25% Attack Speed 45 Move Speed
- Total Price
- 3,200
- Price
- 725
40 Attack Damage 25% Attack Speed 10% Life StealMist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.
- Total Price
- 2,700
- Price
- 450
45 Attack Damage 30% Attack Speed 4% Move SpeedElectrosparkAttacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.Electroshock Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
- Total Price
- 3,000
- Price
- 325
45 Attack Damage 40% Attack Speed 4% Move SpeedBring It DownEvery third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
- Total Price
- 3,000
- Price
- 1,025
30 Attack Damage 30 Ability Power 25% Attack SpeedWrathAttacks deal 30 bonus magic damage On-Hit.Seething StrikeAttacks grant 8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
- Total Price
- 2,650
- Price
- 850
35% Attack Speed 25% Critical Strike Chance 4% Move SpeedSharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
- Total Price
- 2,900
- Price
- 500
80 Ability Power 50% Attack Speed 15 Ability HasteIcathian BiteAttacks deal bonus magic damage On-Hit.
- Total Price
- 2,800
- Price
- 550
50% Attack Speed 45 Magic Resist 20% TenacityFrayAttacks deal bonus magic damage On-Hit.
- Total Price
- 3,000
- Price
- 1,100
30 Attack Damage 35% Attack SpeedShadowAttacks deal 30 bonus magic damage On-Hit.JuxtapositionAlternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.
- Total Price
- 1,250
- Price
- 550
20 Magic Resist 45 Move Speed 30% Tenacity
- Total Price
- 2,650
- Price
- 850
40% Attack Speed 25% Critical Strike Chance 4% Move SpeedWind's FuryAttacks fire bolts at 2 additional enemies near the target.Each bolt deals physical damage and applies On-Hit effects.
- Total Price
- 3,000
- Price
- 150
35 Attack Damage 30% Armor Penetration 25% Critical Strike ChanceGrievous WoundsDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
Starting items
- Total Price
- 600
- Price
- 100
20% Attack SpeedBullseyeDamaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.
- Total Price
- 775
- Price
- 425
15 Attack Damage 4% Move Speed
- Total Price
- 150
- Price
- 150
Active (2 charges)Restores 100 Health over 12 seconds. Refills upon visiting the shop.
- Total Price
- 1,200
- Price
- 250
20 Attack Damage 20% Attack Speed
- Total Price
- 1,200
- Price
- 250
20 Attack Damage 20% Attack Speed
Best Hextech
Hextech recommendations / Combo value
| Name | Rarity | Tier | Pick Rate | Games | |
|---|---|---|---|---|---|
Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds. View augment details | Gold | T1 | 48.55% | 7.26% | 657 |
Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . View augment details | Gold | T1 | 48.11% | 5.26% | 476 |
You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game. View augment details | Gold | T1 | 46.94% | 5.60% | 507 |
Grants 20% heal and shield power . View augment details | Silver | T1 | 45.75% | 6.50% | 588 |
Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration View augment details | Gold | T1 | 44.96% | 3.83% | 347 |
Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing. View augment details | Gold | T1 | 44.94% | 8.95% | 810 |
Gain one random Prismatic augment, excluding the other two offerings in your current assortment. View augment details | Gold | T1 | 44.47% | 5.79% | 524 |
Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks). View augment details | Gold | T1 | 44.18% | 5.60% | 507 |
Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you. View augment details | Prismatic | T1 | 43.68% | 5.59% | 506 |
Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown). View augment details | Silver | T1 | 43.23% | 5.55% | 502 |
Grants 20 – 80 (based on level) ability power . View augment details | Silver | T1 | 42.72% | 6.90% | 625 |
Your heals and shields on allied champions are increased in effectiveness by 30%. View augment details | Gold | T1 | 42.41% | 4.58% | 415 |
Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . View augment details | Gold | T1 | 42.23% | 8.53% | 772 |
Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely. View augment details | Prismatic | T1 | 41.62% | 7.25% | 656 |
Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). View augment details | Prismatic | T1 | 41.40% | 6.30% | 570 |
Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% . View augment details | Silver | T1 | 41.20% | 6.27% | 568 |
Basic attacks deal bonus physical damage equal to 75% AP . View augment details | Gold | T1 | 41.15% | 14.66% | 1,327 |
Your slowing effects reduce the movement speed of targets by an additional 75 . View augment details | Silver | T1 | 41.08% | 4.52% | 409 |
Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death. View augment details | Silver | T1 | 39.98% | 8.87% | 803 |
Gain ability haste equal to 30% AP . View augment details | Prismatic | T1 | 39.84% | 4.08% | 369 |
Gain the Dark Harvest and First Strike keystone runes. View augment details | Gold | T1 | 39.64% | 4.90% | 444 |
Gain the Arcane Comet and Summon Aery keystone runes. View augment details | Gold | T1 | 39.43% | 4.65% | 421 |
Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast. View augment details | Gold | T1 | 39.04% | 11.54% | 1,045 |
Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness. View augment details | Prismatic | T1 | 37.18% | 3.92% | 355 |
Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities. View augment details | Gold | T1 | 37.03% | 4.09% | 370 |
Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance . View augment details | Gold | T1 | 36.90% | 6.50% | 588 |
Grants 18% armor penetration and magic penetration . View augment details | Gold | T1 | 36.15% | 6.66% | 603 |
获得【米凯尔的祝福】。将【米凯尔的祝福】的冷却时间缩减至45秒。使用【米凯尔的祝福】的主动效果时,对附近的友军施放一道光波,清除其限制和定身效果,回复?生命值,并且提供持续3秒的65%韧性。 View augment details | Prismatic | T2 | 48.65% | 2.04% | 185 |
Gain one random Gold augment, excluding the other two offerings in your current assortment. View augment details | Silver | T2 | 47.83% | 3.30% | 299 |
Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance . View augment details | Silver | T2 | 46.56% | 2.89% | 262 |
Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ). View augment details | Gold | T2 | 46.26% | 3.10% | 281 |
Grants bonus health equal to 50% maximum mana . View augment details | Silver | T2 | 46.20% | 1.89% | 171 |
Gain two completely random augments, excluding the other two offerings in your current assortment. View augment details | Prismatic | T2 | 45.54% | 2.23% | 202 |
Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second. View augment details | Prismatic | T2 | 45.30% | 3.17% | 287 |
Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding . View augment details | Gold | T2 | 45.17% | 2.86% | 259 |
Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed . View augment details | Prismatic | T2 | 45.04% | 2.89% | 262 |
Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. View augment details | Gold | T2 | 45.03% | 3.34% | 302 |
Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health . View augment details | Gold | T2 | 44.50% | 2.31% | 209 |
Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 . View augment details | Gold | T2 | 44.24% | 2.40% | 217 |
Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing. View augment details | Prismatic | T2 | 43.97% | 2.56% | 232 |
Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . View augment details | Gold | T2 | 43.48% | 2.54% | 230 |
Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap . View augment details | Prismatic | T2 | 43.23% | 2.53% | 229 |
Gain ( 250 / 150) bonus attack range. View augment details | Prismatic | T2 | 43.10% | 1.92% | 174 |
Grants 50% critical strike chance . View augment details | Gold | T2 | 43.09% | 2.00% | 181 |
Gain ( 200 / 100) bonus attack range. View augment details | Gold | T2 | 43.07% | 3.74% | 339 |
Gain 2 Stat Anvils . View augment details | Silver | T2 | 43.02% | 1.90% | 172 |
Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . View augment details | Gold | T2 | 42.93% | 2.11% | 191 |
Your champion's first basic ability (Q) gains 100 ability haste . View augment details | Gold | T2 | 42.39% | 3.05% | 276 |
Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ). View augment details | Prismatic | T2 | 42.16% | 2.25% | 204 |
Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown). View augment details | Silver | T2 | 42.13% | 2.81% | 254 |
Gain 1500 bonus health , but reduce your damage output by 10%. View augment details | Gold | T2 | 41.86% | 1.90% | 172 |
Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance . View augment details | Silver | T2 | 41.77% | 3.49% | 316 |
Granting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed . View augment details | Prismatic | T2 | 41.67% | 1.99% | 180 |
Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health . View augment details | Gold | T2 | 40.89% | 2.49% | 225 |
Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application. View augment details | Gold | T2 | 40.59% | 1.88% | 170 |
Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%. View augment details | Gold | T2 | 40.43% | 2.54% | 230 |
Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source. View augment details | Prismatic | T2 | 40.34% | 1.94% | 176 |
Gain 1750 upon acquiring this augment. View augment details | Gold | T2 | 40.09% | 2.56% | 232 |
Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . View augment details | Gold | T2 | 39.90% | 2.19% | 198 |
Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit. View augment details | Gold | T2 | 39.74% | 3.39% | 307 |
Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap View augment details | Silver | T2 | 39.34% | 2.70% | 244 |
Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance . View augment details | Gold | T2 | 39.32% | 2.58% | 234 |
Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target. View augment details | Prismatic | T2 | 39.05% | 2.32% | 210 |
Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects. View augment details | Silver | T2 | 38.73% | 3.48% | 315 |
Grants 60% bonus attack speed . View augment details | Silver | T2 | 37.80% | 2.31% | 209 |
Grants 60 ability haste . View augment details | Gold | T2 | 37.57% | 1.91% | 173 |
Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds. View augment details | Silver | T2 | 37.42% | 3.51% | 318 |
Gain the Aftershock and Glacial Augment keystone runes. View augment details | Gold | T2 | 36.87% | 2.19% | 198 |
Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance . View augment details | Gold | T2 | 36.65% | 2.44% | 221 |
Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time. View augment details | Silver | T2 | 36.55% | 2.63% | 238 |
Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness. View augment details | Gold | T2 | 36.36% | 2.43% | 220 |
Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) . View augment details | Silver | T2 | 36.28% | 2.50% | 226 |
You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp . View augment details | Gold | T2 | 35.16% | 3.02% | 273 |
Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power . View augment details | Prismatic | T3 | 50.00% | 1.10% | 100 |
Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds. View augment details | Prismatic | T3 | 46.77% | 1.37% | 124 |
周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:? View augment details | Prismatic | T3 | 46.43% | 1.24% | 112 |
Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage. View augment details | Silver | T3 | 46.30% | 1.19% | 108 |
Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown). View augment details | Gold | T3 | 45.86% | 1.73% | 157 |
Replace a summoner spell with Empyrean Promise's Vigilance active. Additionally, gain 15% heal and shield power . Active - Vigilance: After a 0. 25 -second delay, dash to the current location of the target allied champion and gain a 100 – 250 (based on level) (+ 100% AP) (+ 10% bonus health) shield for 3 seconds. Upon arrival, grant the ally the same shield (20 second cooldown; 2000 range). View augment details | Prismatic | T3 | 45.22% | 1.27% | 115 |
Gain 50 bonus movement speed and 40% slow resist . View augment details | Silver | T3 | 45.00% | 1.33% | 120 |
Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn. View augment details | Gold | T3 | 44.78% | 1.48% | 134 |
Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds. View augment details | Gold | T3 | 44.03% | 1.48% | 134 |
Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance . View augment details | Gold | T3 | 44.00% | 1.66% | 150 |
Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.] View augment details | Silver | T3 | 43.97% | 1.56% | 141 |
Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown). View augment details | Gold | T3 | 43.75% | 1.24% | 112 |
Your abilities apply on-hit effects (1 second cooldown per target). View augment details | Gold | T3 | 43.71% | 1.84% | 167 |
Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration. View augment details | Gold | T3 | 43.55% | 1.37% | 124 |
Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it. View augment details | Silver | T3 | 43.26% | 1.56% | 141 |
Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death. View augment details | Gold | T3 | 42.65% | 1.50% | 136 |
Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 . View augment details | Gold | T3 | 41.46% | 1.36% | 123 |
Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot. View augment details | Prismatic | T3 | 41.44% | 1.23% | 111 |
Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%. View augment details | Gold | T3 | 41.27% | 1.39% | 126 |
Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . View augment details | Silver | T3 | 40.68% | 1.30% | 118 |
【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。 View augment details | Silver | T3 | 40.58% | 1.52% | 138 |
Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage. View augment details | Prismatic | T3 | 40.58% | 1.52% | 138 |
Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% . View augment details | Prismatic | T3 | 40.49% | 1.80% | 163 |
Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds. View augment details | Prismatic | T3 | 40.25% | 1.76% | 159 |
Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) . View augment details | Gold | T3 | 40.00% | 1.60% | 145 |
Your current augments transform into an equal number of completely random Prismatic ones. View augment details | Prismatic | T3 | 39.83% | 1.30% | 118 |
Bind with the nearest allied champion to you after 2 seconds, forming a tether between you and them (400 radius). While the tether persists, you gain 75% bonus movement speed and 50% heal and shield power . Additionally, gain 37. 5 % bonus movement speed while facing your bound ally within 1500 units. The tether will break when you or your bound ally dies, allowing you to form a new tether. View augment details | Prismatic | T3 | 39.37% | 1.40% | 127 |
Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp . View augment details | Prismatic | T3 | 39.09% | 1.22% | 110 |
Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it. View augment details | Silver | T3 | 39.01% | 1.56% | 141 |
Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). View augment details | Gold | T3 | 38.55% | 1.83% | 166 |
Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields . View augment details | Prismatic | T3 | 38.46% | 1.15% | 104 |
Grants 100 item haste , which is equivalent to 50% cooldown reduction for items. View augment details | Gold | T3 | 37.97% | 1.75% | 158 |
Gain 60 ability haste , increased by 3 each time you score a champion takedown . View augment details | Prismatic | T3 | 37.72% | 1.26% | 114 |
Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health . View augment details | Silver | T3 | 36.81% | 1.59% | 144 |
Gain ( 75 / 50) bonus attack range. View augment details | Silver | T3 | 36.20% | 1.80% | 163 |
Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 . View augment details | Silver | T3 | 36.19% | 1.16% | 105 |
Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units. View augment details | Prismatic | T3 | 36.00% | 1.10% | 100 |
Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you. View augment details | Gold | T3 | 30.47% | 1.41% | 128 |
Grants 35% bonus health , 15% adaptive force , and 50% increased size. View augment details | Prismatic | T4 | 56.16% | 0.81% | 73 |
Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds. View augment details | Prismatic | T4 | 52.38% | 0.93% | 84 |
你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。 View augment details | Prismatic | T4 | 51.56% | 0.71% | 64 |
Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled. View augment details | Gold | T4 | 50.60% | 0.92% | 83 |
Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it. View augment details | Silver | T4 | 50.54% | 1.03% | 93 |
Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage. View augment details | Silver | T4 | 50.00% | 0.62% | 56 |
Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds. View augment details | Silver | T4 | 49.33% | 0.83% | 75 |
You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation. View augment details | Prismatic | T4 | 49.30% | 0.78% | 71 |
Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size. View augment details | Prismatic | T4 | 49.02% | 0.56% | 51 |
Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions. View augment details | Silver | T4 | 48.96% | 1.06% | 96 |
Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game. View augment details | Prismatic | T4 | 48.39% | 0.68% | 62 |
Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ). View augment details | Silver | T4 | 48.24% | 0.94% | 85 |
After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . View augment details | Prismatic | T4 | 47.95% | 0.81% | 73 |
Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available. View augment details | Prismatic | T4 | 47.06% | 0.75% | 68 |
Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown). View augment details | Silver | T4 | 45.45% | 0.61% | 55 |
Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them. View augment details | Gold | T4 | 45.28% | 0.59% | 53 |
Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target). View augment details | Gold | T4 | 43.62% | 1.04% | 94 |
Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed . View augment details | Prismatic | T4 | 42.35% | 0.94% | 85 |
Increases attack damage by 20% . View augment details | Silver | T4 | 42.11% | 0.63% | 57 |
获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:? View augment details | Prismatic | T4 | 41.82% | 0.61% | 55 |
Grants bonus movement speed equal to 70% ability haste . View augment details | Gold | T4 | 41.56% | 0.85% | 77 |
Gain 15% omnivamp . View augment details | Silver | T4 | 41.27% | 0.70% | 63 |
Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately. View augment details | Gold | T4 | 41.11% | 0.99% | 90 |
Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion). View augment details | Prismatic | T4 | 40.28% | 0.80% | 72 |
Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds. View augment details | Gold | T4 | 40.00% | 1.05% | 95 |
Your champion's second basic ability (W) gains 100 ability haste . View augment details | Gold | T4 | 39.22% | 0.56% | 51 |
Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size. View augment details | Gold | T4 | 38.18% | 0.61% | 55 |
Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge. View augment details | Prismatic | T4 | 36.76% | 0.75% | 68 |
Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ). View augment details | Silver | T4 | 35.56% | 0.99% | 90 |
Gain the Conqueror and Lethal Tempo keystone runes. View augment details | Prismatic | T4 | 35.44% | 0.87% | 79 |
Grants 3 random Dragon Souls . View augment details | Prismatic | T4 | 35.38% | 0.72% | 65 |
Gain the Hail of Blades and Press the Attack keystone runes. View augment details | Prismatic | T4 | 32.56% | 0.95% | 86 |
Skill Order
Skill order / Usage notes
Prioritize the main damage spell first so poke, chase patterns, and teamfight windows stay stable through the early and mid game.
Summoner Spells
Recommended spell setup
Primary Setup
Use mobility, engage, or safety spells that let Bard convert Mayhem augment power without overcommitting.
Adjustment
Swap toward defensive tools against heavy burst or crowd control, and favor engage when your team lacks initiation.
Core Tips
Long-form tips / Play pattern
Core tips revolve around engage timing and cooldown discipline. Avoid spending every mobility and burst tool at once; keep one window for chase, disengage, or follow-up.
Matchups
Counters / Threats
Matchup value depends on enemy crowd control, range, burst, and whether your team can help you enter fights safely.
Playstyle Guide
Playstyle / Team structure
Play around frontline pressure and second-entry fights. Shift your role around augments and core items as the game develops.
Strengths and Weaknesses
Strengths / Weaknesses
Strength depends on augment quality, team follow-up, and the enemy counter-engage. Weaknesses usually appear against reliable control chains and burst-heavy backlines.
Champion Background
Lore / Identity / Text block
A cosmic caretaker who travels between dimensions collecting magical chimes. His Cosmic Binding stuns enemies passing through zones, while his Tempered Fate ultimate places all enemies and allies in stasis, freezing them in time.
Team Comp Guide
Composition / Ally structure
The best comps pair this champion with reliable engage or follow-up control plus steady backline damage.
Mistakes to Avoid
Common mistakes / Risk control
Hextech Havoc Bard Common Mistakes & Pitfall Guide: 1) Low Q (Cosmic Binding) hit rate. Q pierces through a target and slows a second, stunning both if they collide. Long-range shots are easily dodged. Use Q at close range or after ally CC for guaranteed pierce-stuns. 2) Bad W (Caretaker's Shrine) placement. W is a healing shrine, but placing it too far forward makes it easy for enemies to destroy. Place W near your backline in safe positions where allies can heal safely. 3) Misusing E (Magical Journey). E creates a portal through terrain, but many players cast it in enemy vision, letting enemies follow through. Cast E from outside enemy vision to ensure portal safety. 4) Bad R (Tempered Fate) targeting. R stasis everyone in an area, but many players accidentally stasis their own carries. Carefully control R's range to only stasis key enemy targets or ensure your carries are outside the radius.
ARAM Comparison
Standard ARAM vs Hextech Mayhem
Standard ARAM rewards stable poke and conventional teamfighting. Hextech Mayhem depends more on augment-driven tempo shifts and fast adaptation.
Latest Guides
Latest Blog Guides
FAQ
What is Bard's current win rate?
Bard currently has a 42.06% win rate, 0.31% pick rate, and T5 tier.
Which augments are best for Bard?
Bard's current top augments are Sonata, Critical Healing, Poro Blaster. These recommendations come from champion-specific augment win-rate data.
How should I use Bard's build and augment data?
Use win rate, pick rate, build sample size, and both team compositions together instead of locking every game to one augment or item path.
