Hextech Mayhem ARAM rankings / builds / augments
Augment Details Gold T5 Patch 16.9
Flashy

Flashy

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

48.66%Win Rate
0.20%Pick Rate
T5Tier
18,737Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T546.93%0.22%5,92016.9
Stage2T547.85%0.14%3,64316.9
Stage3T546.91%0.17%4,50216.9
Stage4T450.22%0.22%5,11016.9

Best Champions

Best champions with this augment

Top synergy

How to Use

When to pick / When to skip

Decision guide

When to Pick It

Flashy is strongest when its stats and effect match your champion damage pattern, survivability needs, and teamfight role.

When to Skip It

Skip it when the team needs direct damage, engage, or defensive coverage more than this augment current payoff.

FAQ

What is Flashy's current win rate?

Flashy currently has a 48.66% win rate, 0.20% pick rate, and 18,737 games.

Which champions use Flashy best?

Flashy currently performs well with Kennen, Darius, Lee Sin.

When should I pick Flashy?

Prioritize it when its effect matches your champion damage pattern, survivability needs, and teamfight role; reevaluate when your comp needs engage, defense, or steadier damage instead.