Hextech Mayhem ARAM rankings / builds / augments
Augment Details Gold T4 Patch 16.9
Slow and Steady

Slow and Steady

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

48.00%Win Rate
0.35%Pick Rate
T4Tier
33,408Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T446.08%0.46%12,18816.9
Stage2T546.04%0.26%7,07616.9
Stage3T447.21%0.29%7,70616.9
Stage4T448.04%0.34%7,82716.9
Stage5T552.46%0.24%6116.9

Best Champions

Best champions with this augment

Top synergy

How to Use

When to pick / When to skip

Decision guide

When to Pick It

Slow and Steady is strongest when its stats and effect match your champion damage pattern, survivability needs, and teamfight role.

When to Skip It

Skip it when the team needs direct damage, engage, or defensive coverage more than this augment current payoff.

FAQ

What is Slow and Steady's current win rate?

Slow and Steady currently has a 48.00% win rate, 0.35% pick rate, and 33,408 games.

Which champions use Slow and Steady best?

Slow and Steady currently performs well with Graves, Urgot, Urgot.

When should I pick Slow and Steady?

Prioritize it when its effect matches your champion damage pattern, survivability needs, and teamfight role; reevaluate when your comp needs engage, defense, or steadier damage instead.