Hextech Mayhem ARAM rankings / builds / augments
ARAM Hextech Mayhem Patch 16.9 198 Augments

ARAM Hextech Mayhem Hextech Rune Tier List

Hextech runes are the core mechanic in ARAM Hextech Mayhem. This page ranks Prismatic, Gold, and Silver Hextech runes by win rate, pick rate, tier, and champion fit. T1 starts expanded, while T2-T5 can be opened for fast scanning.

198Augments
3Prismatic / Gold / Silver
T1-T5Tier bands

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T1

Augments

37 items
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Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
64.34%
Pick Rate
1.48%
Games
140,457

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

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1. Transmute: Prismatic

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

Gold
64.34%Win Rate
1.48%Pick Rate
Games 140,457 T1
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.23%
Pick Rate
1.39%
Games
131,531

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

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2. Critical Missile

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

Gold
62.23%Win Rate
1.39%Pick Rate
Games 131,531 T1
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.01%
Pick Rate
1.57%
Games
148,738

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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3. Vampirism

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

Gold
62.01%Win Rate
1.57%Pick Rate
Games 148,738 T1
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
61.78%
Pick Rate
1.74%
Games
164,579

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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4. Magic Missile

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

Gold
61.78%Win Rate
1.74%Pick Rate
Games 164,579 T1
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
61.49%
Pick Rate
1.43%
Games
135,247

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

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5. Phenomenal Evil

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

Gold
61.49%Win Rate
1.43%Pick Rate
Games 135,247 T1
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
61.18%
Pick Rate
1.41%
Games
133,422

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

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6. Grandma's Chili Oil

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

Gold
61.18%Win Rate
1.41%Pick Rate
Games 133,422 T1
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
60.58%
Pick Rate
1.40%
Games
132,380

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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7. Jeweled Gauntlet

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

Prismatic
60.58%Win Rate
1.40%Pick Rate
Games 132,380 T1
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.57%
Pick Rate
1.18%
Games
111,545

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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8. Slap Around

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

Silver
60.57%Win Rate
1.18%Pick Rate
Games 111,545 T1
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
60.37%
Pick Rate
1.24%
Games
117,557

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

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9. Shrink Engine

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

Gold
60.37%Win Rate
1.24%Pick Rate
Games 117,557 T1
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
60.30%
Pick Rate
0.85%
Games
80,349

Gain one random Gold augment, excluding the other two offerings in your current assortment.

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10. Transmute: Gold

Gain one random Gold augment, excluding the other two offerings in your current assortment.

Silver
60.30%Win Rate
0.85%Pick Rate
Games 80,349 T1
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
60.29%
Pick Rate
0.85%
Games
80,958

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

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11. Stats on Stats!

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

Gold
60.29%Win Rate
0.85%Pick Rate
Games 80,958 T1
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
59.96%
Pick Rate
1.12%
Games
106,370

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

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12. Giant Slayer

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

Prismatic
59.96%Win Rate
1.12%Pick Rate
Games 106,370 T1
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
59.61%
Pick Rate
1.27%
Games
120,164

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

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13. Tank Engine

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

Gold
59.61%Win Rate
1.27%Pick Rate
Games 120,164 T1
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
59.01%
Pick Rate
0.82%
Games
77,443

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

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14. Void Rift

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

Prismatic
59.01%Win Rate
0.82%Pick Rate
Games 77,443 T1
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
58.95%
Pick Rate
1.02%
Games
96,950

Gain 15% omnivamp .

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15. Goredrink

Gain 15% omnivamp .

Silver
58.95%Win Rate
1.02%Pick Rate
Games 96,950 T1
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
58.95%
Pick Rate
0.74%
Games
69,913

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

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16. Red Envelopes

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

Gold
58.95%Win Rate
0.74%Pick Rate
Games 69,913 T1
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
58.67%
Pick Rate
1.60%
Games
151,947

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

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17. Executioner

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

Gold
58.67%Win Rate
1.60%Pick Rate
Games 151,947 T1
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.64%
Pick Rate
0.99%
Games
93,363

Gain ability haste equal to 30% AP .

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18. Eureka

Gain ability haste equal to 30% AP .

Prismatic
58.64%Win Rate
0.99%Pick Rate
Games 93,363 T1
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.44%
Pick Rate
0.93%
Games
88,414

Grants 60% bonus attack speed .

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19. Deft

Grants 60% bonus attack speed .

Silver
58.44%Win Rate
0.93%Pick Rate
Games 88,414 T1
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.25%
Pick Rate
1.21%
Games
114,552

Gain ( 200 / 100) bonus attack range.

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20. Scopier Weapons

Gain ( 200 / 100) bonus attack range.

Gold
58.25%Win Rate
1.21%Pick Rate
Games 114,552 T1
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
58.15%
Pick Rate
1.04%
Games
98,575

Grants 20 – 80 (based on level) ability power .

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21. Witchful Thinking

Grants 20 – 80 (based on level) ability power .

Silver
58.15%Win Rate
1.04%Pick Rate
Games 98,575 T1
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.78%
Pick Rate
0.83%
Games
78,966

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

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22. Infernal Conduit

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

Prismatic
57.78%Win Rate
0.83%Pick Rate
Games 78,966 T1
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
57.30%
Pick Rate
1.09%
Games
103,387

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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23. Soul Eater

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

Gold
57.30%Win Rate
1.09%Pick Rate
Games 103,387 T1
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
57.20%
Pick Rate
0.96%
Games
91,185

Gain the Dark Harvest and First Strike keystone runes.

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24. From Beginning to End

Gain the Dark Harvest and First Strike keystone runes.

Gold
57.20%Win Rate
0.96%Pick Rate
Games 91,185 T1
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
57.11%
Pick Rate
1.50%
Games
141,756

Grants 18% armor penetration and magic penetration .

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25. Thread the Needle

Grants 18% armor penetration and magic penetration .

Gold
57.11%Win Rate
1.50%Pick Rate
Games 141,756 T1
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
56.95%
Pick Rate
0.97%
Games
91,446

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

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26. Quest: Steel Your Heart

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

Gold
56.95%Win Rate
0.97%Pick Rate
Games 91,446 T1
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
56.69%
Pick Rate
0.89%
Games
84,406

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

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27. Lightning Strikes

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

Gold
56.69%Win Rate
0.89%Pick Rate
Games 84,406 T1
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.18%
Pick Rate
0.82%
Games
77,572

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

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28. Tap Dancer

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

Prismatic
56.18%Win Rate
0.82%Pick Rate
Games 77,572 T1
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
55.66%
Pick Rate
0.83%
Games
79,031

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

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29. ADAPt

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

Silver
55.66%Win Rate
0.83%Pick Rate
Games 79,031 T1
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
55.58%
Pick Rate
0.87%
Games
82,767

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

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30. Typhoon

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

Silver
55.58%Win Rate
0.87%Pick Rate
Games 82,767 T1
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
55.54%
Pick Rate
0.93%
Games
87,824

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

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31. Weighted Popoffs

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

Silver
55.54%Win Rate
0.93%Pick Rate
Games 87,824 T1
Critical Rhythm Critical Rhythm Critical Rhythm Gold
Rarity
Gold
Tier
T1
Win Rate
55.28%
Pick Rate
0.86%
Games
81,579

Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .

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32. Critical Rhythm

Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .

Gold
55.28%Win Rate
0.86%Pick Rate
Games 81,579 T1
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.13%
Pick Rate
0.84%
Games
79,357

Gain 1500 bonus health , but reduce your damage output by 10%.

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33. Celestial Body

Gain 1500 bonus health , but reduce your damage output by 10%.

Gold
55.13%Win Rate
0.84%Pick Rate
Games 79,357 T1
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
55.09%
Pick Rate
0.84%
Games
79,389

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

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34. Poro Blaster

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

Gold
55.09%Win Rate
0.84%Pick Rate
Games 79,389 T1
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
54.75%
Pick Rate
0.85%
Games
80,895

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

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35. Perseverance

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

Gold
54.75%Win Rate
0.85%Pick Rate
Games 80,895 T1
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
54.62%
Pick Rate
0.99%
Games
93,624

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

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36. Upgrade Hubris

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

Gold
54.62%Win Rate
0.99%Pick Rate
Games 93,624 T1
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
54.26%
Pick Rate
1.07%
Games
101,456

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

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37. It's Killing Time

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

Gold
54.26%Win Rate
1.07%Pick Rate
Games 101,456 T1

FAQ

Should I prioritize win rate or pick rate for augments?

Win rate shows the current payoff in the sample, while pick rate shows popularity and stability. High win rate with low pick rate may be more conditional; high win rate with high pick rate is usually safer to prioritize.

Should Prismatic, Gold, and Silver augments be evaluated separately?

Yes. Each rarity appears in different draft contexts and carries different expectations. Prismatic augments often define the build, Gold augments add core power, and Silver augments improve consistency or patch weaknesses.

Why do augment cards show champion fit?

The same augment can perform very differently across champions. Champion fit helps players tell whether an augment is broadly strong or mostly powerful on specific kits.

Hextech Mayhem Hextech rune ranking template for the tier list, rarity filters, and search.